I can already picture going on quests and earning points to level up your neighborhood while having fun – awesome! Can see a lot top-of-the-funnel potential for the NAP. We do need to be mindful to design it in such a way that these two things don’t happen:
- So easy that the participants won’t see the need for the NAP (both money- and commitment-wise).
- So difficult that the participants will forever give up on community building (whereas via the NAP they’d have a lot more support to get them through the tough patches, doubts, anxieties, etc.)
This also feels like a good fit to collab with Eileen’s proposal - bringing back and growing the lore of Cabin. I’ve been thinking about this a lot recently in terms of: do we go the classic RPG route of Renaissance Faire kinda world-building language? Or is it a more neighborhood/community-specific language? Or something new entirely.
Anyway, I’m excited for both ideas. The gamification and the DIY choose-your-own-adventureness of this are very exciting. If we move forward with it, I’m definitely pitching it to my friends in not-yet-Cabin neighborhoods.